Creating a realtime web Multiuser Dungeon game with Dioxus
Long before the first MMO-RPGs there were MUDs: Multi-User Dungeons, text-based games people can usually connect to via the simple telnet protocol. In this Workshop we will create a modern interpretation, completely from scratch. We will use the Dioxus framework to build a web-based, native and potentially mobile version completely in Rust and Web Assembly (=without any javascript except for invis





